AI Insights · Timothy · July 2022
Top 5 io Games Performance on Unified Platform in UAE, Q2 2022
In Q2 2022, the top 5 io games in the UAE showed varying trends in downloads, revenue, and active users, with some apps experiencing growth and others seeing declines.
In the second quarter of 2022, the top 5 io games in the United Arab Emirates displayed diverse performance metrics across downloads, revenue, and active users. Here is a closer look at their trends, based on data from Sensor Tower.
Agar.io from Miniclip.com saw a fluctuation in weekly revenue, peaking at around $765 in early May and closing the quarter at approximately $406. Downloads followed a downward trend, starting at 1.7K at the end of March and dropping to 710 by the end of June. Active users also declined, from 5.2K in late March to 3.8K at the end of June.
Little Big Snake by LittleBigSnake, Inc showed a modest increase in revenue, reaching about $170 in the last week of June. Downloads remained relatively stable, with a slight decrease from 284 at the end of March to 182 by the end of June. Active users saw a minor decline, starting at 714 and ending at 718.
Nebulous.io from Simplicial Software, LLC experienced a varied revenue trend, peaking at $225 in late April and ending at $104 in the final week of June. Downloads showed a sharp rise mid-quarter, reaching 1.5K in mid-April but fell to 181 by the end of June. Active users increased significantly in April, peaking at 1.8K, before dropping to 628 by the end of June.
Snake Rivals - io Snakes Games by Supersolid Ltd had a declining revenue trend, starting at $106 in late March and dropping to $4 by the end of June. Downloads also decreased significantly, from 138 at the end of March to 108 by the end of June. Active users saw a slight decline, beginning at 761 and ending at 608.
Snake.io - Fun Online Snake from Kooapps showed a relatively stable revenue trend, fluctuating around $127 at the end of March and ending at $63 in the final week of June. Downloads remained strong, starting at 9.9K in early April and ending at 9.2K by the end of June. Active users consistently remained high, peaking at 86K in early April and maintaining around 83K by the end of June.
For more detailed insights, visit Sensor Tower.